My Blog List

Sunday, January 11, 2015

3D squirrel Robot challenge

So this is my entry for the robot challenge taking place at 3Dsquirrel , I started out using zbrush to block out the main shapes once I was happy with it , I jumped into maya to build a mesh with a lower polycount ... The deadline for this challenge is the end of january , I still need to pose the character and do some compositing to present the final image ... I'll be posting the results here..!!!






And this the collage I did to use as a material of reference 





Wednesday, October 15, 2014

Baking high res information to Low res models.

A test I did to apply some techniques I learned to bake H res to L res in game models , took me around 2 days to model , 2 days to texture it and 1 day to render it up in marmoset , if you wanna see the break downs you can click here 



Monday, July 28, 2014

EOTB snake takes

So right now I'm working for the studio called Snake takes , helping them with some concepts for their very first release called EOTB, my first attempt apparently didn't go too well , cause Mr James asked me to go with another deformation and detail pass so here is the first concept  and the second one which is the modified  , so if anyone is reading this post and has some suggestions to improve the concept, feel free to drop me a line . 
Completion time: 5 hours modeling/sculpting , 3 hours texturing









2021

Couple of months ago I got contacted for C.C in order to participate in the making of the film named 2021 as a  texture artist , so I was in charge during the last 2 months of texturing the mech called GAPR , I was so excited because this was  great opportunity for me to test  my skills I got in The foundry Mari ( a tool I 've been learning to work with in my spare time )













Since this asset is a massive ensemble of polygons and the textures are 4k and it has around 135 uv patches  my pc wasnt able to handle the render of the whole piece in one shot . 

Final mental ray render with 2 basic lights















Monday, December 2, 2013

New organic sculpting in zbrush and LR in game model

Im coming back to one of the models I didnt finish yet since I a have to deal with a full time job and my 3d passion , trying to bring it more into the realistic side to this model lets see how it ends up ......







 I have done several adjustments on this bust to improve it so I could say it took me around 2 weeks to get it done , 3 hours texturing and half an hour to set up the lights plus another half an hour to composite it in photoshop




This is another test I did to create a game character the completion time: 3 hours for retopology, 3 hours to texture in photoshopand 1 hour to set the mesh in marmoset .



One more character sculpting in zbrush

This time I'm gonna go with a concept provided by Fennir studios for their game called Dark storm




This time I wanted to focus on hard surface sculpting using zbrush 4r6 and use the new panel loops features this is gonna be my base lets see how far can it go , it's gonna be my own terminator version