My Blog List

Monday, December 2, 2013

New organic sculpting in zbrush and LR in game model

Im coming back to one of the models I didnt finish yet since I a have to deal with a full time job and my 3d passion , trying to bring it more into the realistic side to this model lets see how it ends up ......







 I have done several adjustments on this bust to improve it so I could say it took me around 2 weeks to get it done , 3 hours texturing and half an hour to set up the lights plus another half an hour to composite it in photoshop




This is another test I did to create a game character the completion time: 3 hours for retopology, 3 hours to texture in photoshopand 1 hour to set the mesh in marmoset .



One more character sculpting in zbrush

This time I'm gonna go with a concept provided by Fennir studios for their game called Dark storm




This time I wanted to focus on hard surface sculpting using zbrush 4r6 and use the new panel loops features this is gonna be my base lets see how far can it go , it's gonna be my own terminator version







More 3d organic sculpt


Just continuing sharpening my skills sculpting human faces , this time was a simple female face took me a couple of days to get it done and still is not 100 % perfect but I'm planning on coming on this one very soon after doing osme studies and try to make it better




So this is how it ends up this small female bust study  sculpting /texturing , this took me around 3 days to complete playing with materials  , lights , insert brushes , I might be trying a different pose soon , but right now Im calling it done . Opinions?

Friday, July 26, 2013

a bit of hard surface modeling/sculpting (maya/zbrush)

this Little guy here , was the original model done in maya in 4 hours , then it was turned into what you see below , I used zbrush for the texturing process and some final retouches were done inside photoshop  




  


 last one I just wanted to work on some sort of model which advertise my name in the 3d world  GC3D, not bad hein ??? was a bit tedious but fun at the end .....



Completion time : 6 hours modeling /sculpting, 3 to 4 hours texturing and customizing some brushes in Zbrush 

See the final version here : www.krop.com/gc3d




Monday, May 20, 2013

Small test done for BestBoy interactive

So they just simply provide the concept art and I was suppossed to model the in game version of the character , was a really funny week doing it !!



here you have a marmoset wireframe render:




Marmoset render  with basic lighting




concept art provided 



This is the HR version done in zbrush