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Friday, July 26, 2013

a bit of hard surface modeling/sculpting (maya/zbrush)

this Little guy here , was the original model done in maya in 4 hours , then it was turned into what you see below , I used zbrush for the texturing process and some final retouches were done inside photoshop  




  


 last one I just wanted to work on some sort of model which advertise my name in the 3d world  GC3D, not bad hein ??? was a bit tedious but fun at the end .....



Completion time : 6 hours modeling /sculpting, 3 to 4 hours texturing and customizing some brushes in Zbrush 

See the final version here : www.krop.com/gc3d




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