A test I did to apply some techniques I learned to bake H res to L res in game models , took me around 2 days to model , 2 days to texture it and 1 day to render it up in marmoset , if you wanna see the break downs you can click here
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Wednesday, October 15, 2014
Monday, July 28, 2014
EOTB snake takes
So right now I'm working for the studio called Snake takes , helping them with some concepts for their very first release called EOTB, my first attempt apparently didn't go too well , cause Mr James asked me to go with another deformation and detail pass so here is the first concept and the second one which is the modified , so if anyone is reading this post and has some suggestions to improve the concept, feel free to drop me a line .
Completion time: 5 hours modeling/sculpting , 3 hours texturing
2021
Couple of months ago I got contacted for C.C in order to participate in the making of the film named 2021 as a texture artist , so I was in charge during the last 2 months of texturing the mech called GAPR , I was so excited because this was great opportunity for me to test my skills I got in The foundry Mari ( a tool I 've been learning to work with in my spare time )
Since this asset is a massive ensemble of polygons and the textures are 4k and it has around 135 uv patches my pc wasnt able to handle the render of the whole piece in one shot . |
Final mental ray render with 2 basic lights |
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