Couple of months ago I got contacted for C.C in order to participate in the making of the film named 2021 as a texture artist , so I was in charge during the last 2 months of texturing the mech called GAPR , I was so excited because this was great opportunity for me to test my skills I got in The foundry Mari ( a tool I 've been learning to work with in my spare time )
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Since this asset is a massive ensemble of polygons and the textures are 4k and it has around 135 uv patches my pc wasnt able to handle the render of the whole piece in one shot . |
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Final mental ray render with 2 basic lights |
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